As I experiment with how to organize this blog, I want to create a few static pages -- one for each core area that I write about.
This page will be a landing page to connect you with all of my TTRPG-related posts.
Gaming in the 1970s
I wrote two very well received posts on my lived-experience playing Dungeons and Dragons in the late 1970s. They can be found here and here.
I wrote about biological determinism in Dungeons and Dragons, and its roots in racism, here. I think every gamer should understand that connection.
I also wrote about coding orcs as fascists instead of as minorities. 'Cause that's what we did when I was a kid. You can read about it here.
Legend of the Citadel on the Wilderlands
This is an OSR setting for the d100 game Legend. It is designed to be as low-stress an introduction to the d100 approach to gaming as I can make.
It uses the Citadel on the Wilderlands by Raging Swan Press which is a wonderful, generic OSR setting with beautiful maps and locations and NPCs and places of adventure that are left undescribed. The Wilderlands, specifically, have two locations that perfectly accommodate B1 Keep on the Boarderlands and B5 Horror on the Hill.
GMs notes. This post provides the GM's maps on how I connected all the matterials.
Setting. This has a free download I wrote with all the details for the different religions, factions, and sorcery schools.
Evil Cult for the Bad Guys. B1 suffers from not having an explicit reason why all the bad guys are living so close together. I always assumed they were members of the evil cult at the end--and here is my take on that cult. This also explains the hobgoblins of B5 who live just a few miles away.
Alternate rules on Experience. This works for Legend as well as Rubble and Ruin.
I did a nerdy little post on how I converted the treasure awarded in the old D&D modules into Legend.
Banner art: JEShields, used with license.
As I add more posts, I'll be adding them here--hopefully in some sort of useful order...
Chicago Ruins. Information about the free setting book for the game.
Firearms explained. Here I provide background on why firearms work the way they do in R&R.
Alternate rules on Experience.
Some background on why I wrote Rubble and Ruin, here.
No comments:
Post a Comment