Why people wont ship food between worlds (much).
Here are links to the earlier posts. Solarpunk Traveller #1 and #2
I’m writing this in Q2 of 2026 in the time between when the oil has stopped flowing from the Middle East but before the last cargo ship arrives in North America. We have been watching a crisis unfold slowly across the globe as locations which use Middle Eastern oil for energy start to feel the shortage. We don’t really know how that will effect the US and Canada yet, but we will start seeing the effects in about a week.
But it has made me think about shipping food.
A recurrent theme in the Traveller is buying and selling cargoes for your free trader starship. It is a notion modelled on the world of about the time my parents were born. Back then, in the 1920s and 30s, there were large cargo ships that were made for specific companies, that would travel on fixed routes, with fixed cargoes. One might pick up bananas in South America, move them to the US, then reload the ship with cars and move them to Europe, then take cargo from there back to South America. Then there were the free traders. These were smaller ships that would look for cargo in whatever port they happened to be in, take it to where it was going and start looking for more cargo there.
These free traders also usually had a few cabins and would take passengers with them. Allowing people to move about before the creation of regular air lines. Here is a neat book about travelling on these ships. That whole world died with the Second World War. By the 1970s, when Traveller was written, food transport was already beginning to be standardized. Containers dominated shipping. Cargo ship seldom picked up cargoes and instead things were moved in standard containers with corporate ships transferring containers as needed between ports and trains taking them inland. Free traders were already rare at that time.
By 2026 this containerized network covers the global and represents the overwhelming majority of all international movement of goods.
Including food. We grow fruits in one country, ship them halfway around the world to process them and then ship the processed food again for packaging. Shipping is so cheap that it is the price of labour that drives where certain work is done, moving the goods is almost free. At least as long as the oil is flowing.
But in Traveller, movement is expensive and time consuming (one week per jump) and energy is basically free. Traveller assumes that there are relatively low-tech ways to convert hydrogen gas into electricity—it’s the power plant for all those relatively inexpensive starships.
Google tells me that accelerating a 100 ton starship at 1G for 1 day would take on the order of 8 x 10^12 calories (already converted to kcal for my fellow math nerds) which is enough energy to feed half of Earth’s current population for one day. In other words, a 7 ton, 16 Mcr power plant could feed all the people on Earth today. Let’s assume 50% efficiency and go with two of them. The amount of money spent on food in the USA would pay for these two power plants in about six minutes.
So what is food? Food is mostly just reduced carbon. Plants take in carbon dioxide, which is literally just oxidized carbon and they “reduce” it – if you remember REDOX reactions from high school chemistry, that was what they were talking about – the plants then break water (H2O) and produce O2 gas (oxygen) and various hydrocarbons. We then eat the hydrocarbons – often as sugars and starch or lipids—and use the energy to run our bodies. Now there is some fancy chemistry that needs to be done, our bodies have certain small molecules that we need but can not produce ourselves, essential amino acids and the like, and there are a number of micro nutrients that we also need. But all of this is just a chemistry problem.
You can imagine LEDs being used to grow plants which are then feed to other creatures in carefully constructed networks that creates everything humans need to survive. In Andrew Weir’s 2017 book Artemis , we see a very near future moon colony that recycles wastes to run algae production to create food, using power from a nuclear power plant. And it is so new that people complain about the flavors, and rich people like to pay to have Earth food shipped to the base. But that is about the extent of it.
So any Traveller colony of non-trivial size, say half a million or more people, would have food production facilities that will meet all of their populations needs for a fraction of the cost of one one-hundred ton starship. We can assume there would be multiple systems producing a variety of foods. There is no real need to ship food from one world to another.
In fact, food production is really just a minor consideration for interstellar travel. Sure, there will be short-term bases that are created to do a thing, and they are too small or too temporary to justify setting up an ecology. These places would have regularly scheduled food shipments. Likewise, there will be communities that want specific food items only available on another world. These can be shipped as needed.
But in general, the creation of food is a solved problem long before the first interstellar starship heads off to establish a new colony.
This does bring up an interesting problem of technology. Some places are going to be hostile to life. They will need a “mechanical” or “technological” ecosystem. Food will be created from carbon dioxide which will create the required oxygen gas, which in turn is consumed by the humans to recreate carbon dioxide. Energy will be feed into this system and allowances will be made for certain inefficiencies—maybe they need to add outside water to account for trace amounts of escaped gas or maybe certain micronutrients are not recovered and everyone takes a pill once a month. These worlds need to maintain their technology level if they are to last. Life on such a world is dependent on the technology.
Other worlds may want to be self-sufficient without needing technology. They want self-replicating, living systems, to create what they need. How this is done depends on why people have settled the world. If your religion believes that you should settle this particular uninhabited world and there you and your decedents will live the “One True Life” (tm), then you either need to change the world to fit your needs or you need to change yourself to fit the world. And this opens infinite terraforming and biopunk story opportunities.
This is probably enough for today. As always thank you for reading this and I always welcome comments or questions below.












