TL;DR. In a long, rambling post I try to describe what the world Mora, the “hub” of the Spinward Marches, would be like in solarpunk Traveller. I focus more on the nature of life in a large, technologically advanced solar system and less on the stuff adventurers care about.
Although this is in reference to a table top role playing game, my actual goal is to think about what a successful, solarpunk society would look like. I propose that Mora is a heterogeneous group of communities holding many different beliefs and goals, but it uses four key values to make a world in which everyone benefits. These values are; personal freedom, radical transparency, a diversity of communities, and a limit on the inheritance of wealth.
No one has a definitive answer to what a post-scarcity "solarpunk" world would look like, but I'm going to give it a shot.
This is post #6 in my Solarpunk Traveller series. The others can be found here ( #1, #2, #3, #4, and #5). That said, I have tried to write this post to stand alone. (You do need to know that Traveller is an old science fiction TTRPG set in a universe of thousands of different worlds and it makes some assumptions about future technology, which I will try to explain as I go.)
Background.
What I mean by solarpunk. In the Traveller setting, there is no conflict between polluting and non-polluting energy sources. The game has always assumed that vast amounts of very inexpensive energy is available from fusion power. So instead, in this context, I am using solarpunk to mean that the people of Mora use appropriate technology (here we mean, easy to maintain, low cost, environmentally friendly, and appropriate to the community), they understand that they are integrated into the web of life on their world, they reject unjust social hierarchies and respect the worth and dignity of all people, they understand that they live in communities and that there are obligations of mutual aid, and for the most part they believe that problems can be fairly / justly solved—often with the appropriate technology.
What is Mora, the world and system. For this post I’m only considering the material in the original Spinward Marches as cannon and everything that’s been added over the years, I’m taking or leaving as I feel fit. That said, I went with the physical description of the Mora system on the Traveller map and I set the systems population to around 50 billion.
Mora is (I think) the most heavily populated system in the Marches. It is TL 15 (which is the highest possible in the main human empire) and has well over one billion people living off-world in the various communities scattered around the solar system. And, it has been settled for over 1,000 years and people living there have generally had a pretty good for most of that time. The world itself is 90% covered in water, has a dense and tainted atmosphere and a gravity of a little over 1 G. Most people live in large archologies.
And a vibrant world. There are endless things happening, people trying new ways to live, new arts and entertainments. There are countless communities pushing the frontiers of human knowledge and inventing wonderful new technologies.
There are rich people and poor people. But no one is ever hungry except by choice. No one is destitute except by choice. And there is hardly ever a need for violence.
Most people are generally happy and content with their lives. But they are almost always in disagreement with others around them. But that’s okay because being around people you disagree with is not bad, as long as everyone feels safe to express themselves and everyone has the basics needed for a fulfilling life. And they do because of the Core Values of life on Mora.
The Core Values.
Mora society is based on four core values, personal freedom, radical transparency, diversity of communities, and the inheritance cap.
Personal Freedom. The people of Mora believe that humans should be able to live their lives as they feel is best, with certain restrictions. The most commonly cited restriction is, “first do no harm”. But there is a lot of disagreement over what constitute “harm”. Certainly almost everyone accepts that killing and maiming and removing peoples only source of income is considered harm. It gets fuzzier when the conversation turns to changing the physical nature of the environment or pulling people away from one world view and towards another. But conflicts are resolved using informed, democratic approaches whenever possible. And the “informed” part in linked to the next value.
Radical Transparency. The people of Mora believe in, and expect, radical transparency (it has a Wiki page). There are public resources that allow anyone to know who – exactly – controls any given resource. There are cyborg sales representatives who can see a person’s estimated total net worth just by looking at them. There are AI agents which can alert you when a member of some community comes near you, or enters your shop, or passes your air raft in heavy traffic. You can easily know the earnings of a store or the pollution created by a factory. All that information and more is available to anyone who cares.
But most people don’t care. It is only when lifestyles are coming in conflict and there is the potential to cause harm that people will start worrying about the implication of this or that ownership. The richest person on Mora might sit next to the poorest at a ball game and each not realize it. (Unlikely, because the richest will usually buy better seats, but it does happen. Not every event worth attending has monetized their seats.)
Diversity of Communities. Rather than working towards one giant monoculture of a community with everyone believing and living the same lifestyles. The people of Mora recognize that their planet’s strength comes from the wild diversity of different communities. People are free to belong formally (or informally) to a wide number of communities at the same time. This might include their Immediate Family, their Extended Family, one or more World View communities like a religion, and one or more for profit or non-profit corporations associated with their work. Most people also identify with a number of social communities based on their interests and activities, including sports teams, fan clubs, and interest groups.
The Inheritance Cap. Wealth represents an individual’s control of certain assets. If a person owns a home, they control the use of that home under normal circumstances. Conditions may occur where their ownership is superseded by another group, for example if the home is on fire, the local fire fighters have authority over the house, but only as it relates to the fire. But all wealth is an agreement in the broader community of who has control of the given asset.
And the community decides how this control passes between generation. On Mora there is an agreed upon system for defining a family and for determining the median family income. No single individual can receive from any other individual more than two centuries worth of the current median yearly family income. So if the average Mora family makes 50,000 Credits per year, no one can gain from anyone else more than 200 times that number. This allows an individual to inherit enough wealth that they never have to work a day in their life—if they don’t want to. Yet not so much that there are lineages of people with inordinate control over the lives of others.
Note about calculating a person’s wealth. On Mora something like the market capitalization of a corporation would be considered meaningless. If Guy Wealthy owns 50% of a corporation which has 1,000,000 shares valued at $100 each, on modern Earth we would say they are worth 500,000 (his number of shares) times $100 (their current value) or $50,000,000. On Mora they would say he controls 50% of the company's shares, and the last time one share sold, it went for $100. There are more than enough computers on Mora to sort through all the ownership details should it come up, there is no need to reduce one person's total wealth to a single number. Should such a number be needed, there are many mathematical models that are used to estimate it. And given radical transparency, everyone can know anyone else’s number, if they care.
Life on Mora
People of Mora
The people of Mora have been able to safely modify their own genetics for at least 800 years. And given their love of personal freedom, they have been doing so for centuries. Although everyone is unique in their own special way, the people of Mora can be roughly classified into four biological types.
Main. These are the “wild type” humans. They are not particularly well suited for life on Mora, but they can get by okay. They must were a filter mask when they are outside, but are otherwise comfortable. These folks usually live in large archologies and seldom have to go outside for any length of time.
Off world. Over a billion people live off the main world in Mora. There are giant orbital cities and artificial moons. There is (of course) a massive Imperial Navy base and an Imperial Scout base high above the planet’s surface. Needed mineral resources are harvested from the Oort cloud while metal are refined and reduced in giant artificial space stations.
Adapted. These people have genetically modified respiratory systems so they can go about outside very comfortably without a filter mask. They usually also live in the archologies, but some have settled in small towns on the occasional land mass, or on large floating islands that drift across the planet’s surface.
Aquatic. About 500 years ago the first people modified their biology so they can live in the shallow waters that cover much of the planet. They must surface every few hours to re-oxygenate but otherwise they can live anywhere down to about 50 meters under water. Many of them are very happy to spend most of their lives underwater with life styles including everything from agriculture of aquatic plants to heavy industry. Most have air-filled homes floating just underwater and pop in and out of the water like modern terrestrial humans going outside. A little over 20% of the population live like this.
Deep Sea. In the last few centuries people have started moving into the deep oceans. Some are Aquatics with technological equipment to help them in the “deep dark” but recently people have begun adapting themselves to live down there with ever less technological support.
Population
Total: 50,000,000,000
Off world: 1,000,000,000
Main: 20,000,000,000
Adapted: 14,000,000,000
Aquatic: 10,000,000,000
Deep sea: 5,000,000,000
Note regarding biological modifications. All the genetic modifications deployed on Mora follow careful safety standards. If an Aquatic, for example, mates with a Main, the child will develop into only one of the two genetic types. Once the child reaches maturity, it can be very difficult to alter their body to a new type so care is taken to allow the child to chose which lifestyle they want.
Native Life
Long ago the Ancients seeded Mora with a very terrestrial form of life. The equatorial seas are thriving with corals and fish and crustaceans and everything else required for coral reefs. The shallows are a garden-like paradise populated with human cities integrated into this web of life.
Whale-like filter feeders live off the microscopic critters growing in the deep water while human settlements slowly expand across the sea floor.
But the 10% of the surface that is above water is almost entirely a manicured garden. Archologies sit on rock outcrops while anywhere with soil is cultivated, but mostly for aesthetics. The population receives most of the reduced carbon in their diet from shallow sea agriculture.
Social Life
People on Mora spend their life in community. Well, in a lot of communities. On Mora communities have a legal existence that allows for the collective action of individuals. Governments, families, political movements, religions, and ethnicities are all legal communities, just as as for profit and non-profit corporations.
World View communities. This is the collective term for religions, philosophies, political movements, and even different approaches to science and technology. There are thousands of World View communities on Mora. Many are off-world religions or even ethnicity. For example, in three polar archologies there is an active Sword World community composed of the decedents of Imperial prisoners of war who didn’t want to return to their world of origin after the conflict.
A note on ethnicity. On modern Earth, ethnic groups are people who share genetic or cultural backgrounds. Since by TL15 it is trivial to change one's genetic makeup, ethnic groups exist only as groups sharing traditional cultural backgrounds. There is no biological component to a person’s affinity to an ethnic group. Certain World View communities still think a genetic component in an ethnic backgrounds are important, but most people and communities do not.
Social communities. Governments are all viewed as local communities, as are families. Family structure is often determined by ones world view community. A reclusive religion might only recognize certain family structures and marriages to other members of the religion. Personal freedom allows anyone who wants to leave the freedom to do so. They might loose access to certain community held resources and they might lose any inheritance from their extended family, but there will be a place for them somewhere. And it will support a comfortable life.
Note on families as communities. By TL 15 human reproduction is a conscious act. There is no need for the existence of unplanned pregnancies. Therefore, much of the social conventions formerly used to control reproduction are meaningless. On Mora, many communities exist, by design, for only a fixed amount of time. Families are one such community. Many common families are incorporated for a time to see the creation and raising of some number of children. Other families are created to legally join two or more people together for mutual support. There are no bounds on the size or nature of these families. Two people might join together "until death do us part", but so can three or six. Whatever. As long as the paperwork is filed correctly, it is no one's business.
Likewise, new adults frequently enter into formal relations of a fixed duration. Four years is very common. At the end, if it is working out, they might renew it and add addendums for children--or they might not. No harm, no foul.
Corporate efforts. Lastly corporations, whether for profit or not, are considered communities. Everyone working for a corporation knows exactly how much money the group is making and how much each employee earns. This puts a damper on abusive business practices and allows individuals to earn money according to their value to the endeavor.
Of course when the corporation is formed, there are rules that are laid out on the distribution of funds and some people may get a disproportionate amount of the earnings, but at least everyone knows what they have signed up for, and those who don’t like it are free to leave, knowing full well that they will have a comfortable life while they look for a new position.
If you’ve read this far, hopefully you have seen something that makes you think about the nature of a post-scarcity, solarpunk world. This one is just a fiction for telling stories in a game, but I expect there are people who might find it useful. As always, thank you for taking the time to read this, and I truly do welcome comments and questions.








