TL;DR. There are three sci-fi ideas related to people that are important to biopunk. Cyborgs are people with mechanical bits inside them that they can control. Transhumans are people who have had their genetics improved, and uplifts are animals that have been modified to be human-like. Usually given language and human intelligence and often made where they can interact more with the physical world.
I am a biomedical researcher. I’ve spent a lot of my life
thinking about how living systems work, both at the molecular and organismal
level. I’m also a life-long gamer. So, when I wrote Rubble and Ruin it
turned out to be more biopunk than anything else.
For my first biopunk blog post I want to define some terms.
I didn’t create any of the terms for this post—but over the years, some of
them have drifted in their meaning—and others have been forgotten—so I want
readers to know how I use them. All three of these occur in Rubble and Ruin,
but they are also worth just knowing about.
One more thing before we start, I can imagine all three of
these technologies being close to existing around the year 2050. In my
fictional world, this is when the wars start and the world gets 15 years of
hyper-focused weapons research with very little quality control. So, in the
R&R world, humanity starts towards these things but then ends with poorly
implemented versions of them.
Cyborgs
In real life my father died of complications associated with
having his lower leg amputated. Had he lived, he would have been fitted with a
prosthetic that would have allowed him to continue to walk but not walk as well
as when he had his natural leg. Humans have been making such prosthetics for a long time.
Then we get the term bionic.
It comes from biological and electronic and refers to electronic prosthetics. The idea being that these replacement
limbs are as good as or better than the original. My live-experience matches
what the wiki article says, the word "bionic" may have existed earlier, but it becomes
common due to a couple of 1970s TV shows. I will confess, I was not much of a
TV watcher as a kid, but I did watch a few episodes so I remember the basics,
but I haven’t watched any since then—so I might be wrong—but I don’t recall the
shows ever talking about how the bionics interface with the living tissue of
the host. This interfacing is the most important issue for cyborgs.
Let’s step forward to the 1980s, by then I was an undergraduate
studying molecular biology and research psychology (later known as neural
science) and playing a lot of cyberpunk. In the various cyberpunk games of the 1980s, we have what I consider cyborgs. In
these games, cyborgs are people who have mechanical, or more correctly,
electro-mechanical devices implanted in their body to enhance their abilities.
Standard stuff for fiction, videogames, and TTRPGs.
But how do these devices interface? That is the technically
challenging part.
I can imagine people implanting small video monitors under their skin. Maybe a little circular one where your wrist watch would be. And maybe the thing get its power from the temperature gradient between the person’s body and the environment—easy enough in principle. The device could just sit there for the rest of your life displaying information--like the current time.
But
where would this device get the information that it displays? If it has a
“Bluetooth-like” wireless connection to the owner’s cellphone, then I would not
call this thing cybernetic. It is just implanted technology. We've been doing this for years. If, on the other
hand, it is displaying information sent to it from the hosts body or mind—now I
would call it cyberware.
So, for me, in order to consider a prosthetic as cyberware, it has to have some kind of interface with the user. If could be listening to neural signals directly, or maybe it interfaces with surviving muscle fragments or maybe there is a brain implant that feeds information to the limb. I don’t care; all of these are cyberware to me. But without that control, it’s just a prosthetic.
There are people who would call a cyborg a transhuman--but I consider transhumans to be something else.
Transhuman
I have come to realize that a lot of young people today have lost track of the old meaning of the sci-fi concept of a transhuman. I happen to use this one a lot. Some people believe that a human’s physical and mental abilities are heavily determined – some even argue, primarily determined – by their genetics. Time and time again science has shown that this is not true, but the myth lives on. I’ve written a little about this as it relates to TTRPGs here.
So, if you believe this is true and you have the power to edit people’s genes, then you start to imagine what I call transhumans. Other people use this word differently. For me (and others) a transhuman is a person who has a direct genetic ancestry from someone who was recognizably human, but the transhuman has had their genetics purposefully edited with the goal of improving the transhumans life. The two movie examples that come first to my mind are Khan from "The Wrath of Khan" and most everyone from Gataca.
With this definition, editing out a gene variant that causes
an inborn error of metabolism is creating a transhuman. As is, editing in
cassettes of new genes which gives the recipient the ability to hold their
breath for thirty minutes, just like a whale. Intentional gene-editing defines the transhumans.
There is an interesting question of if the change needs to be inheritable. In my usage it does not. I would call a person who had sickle cell anemia blocked with an implanted gene as transhuman, even if their children would still be at risk for getting the origin sickle cell gene. But, you can easily imagine someone requiring that the change be permanent to the transhumans genetic lineage before we call them transhuman. I could be talked into this requirement.
Uplifted Animal or Uplift
The last of the old sci-fi biopunk concepts I want to talk about here, are the uplifts. The idea is that we are going to “lift” an animal species “up” to human-like levels.
The name presupposes something called the “Scala Naturae” or
natural scale. It is an old idea that dates back to the ancient Greek
philosophers and was popular during the Middle Ages, and still popular with
biological determinists. It supposes some sort of “natural order” in which some
organisms are “above” or closer to God than others. When someone makes an
animal species more like humans, they are lifting them up this natural order.
In modern science, the idea of the Natural Scale is silly. All living creatures
are just as far removed from the last universal common ancestor as any other,
and therefore just as viable as all others. But, we still use the term uplift.
To create an uplifted species, you start with a well-understood organism. The key thing you need to understand about your creature is its developmental biology. What has to change in its neuronal development for its brain to develop such that it can understand language, mentally manipulate objects, create abstract thoughts and whatever other mental abilities are required for sentience. You then modify the animals genome to make these changes. While you are doing this, it is also useful if you can give the critter hands and tool use. Typically, we assume that you do this to a large enough population to create a new species that can breed true and persist over time.
The classic table-top roleplaying game uplift are the Vargr in the 1970s science fiction game Traveller. They were introduced in 1980 and are terrestrial dogs uplifted to dog-people by an unknown ancient species. In Rubble and Ruin I have two, the Barkers--which like the Vargr are uplifted dogs--and the Embul rats who are (you guessed it) uplifted rats.
Going Forward
In my next Biopunk post I want to push the boundaries of biopunk a
little, but in order to do that, I need the reader to understand what I mean
when I use these three old sci-fi terms—so I thought I should start here.
As always thanks for taking the time to read this, and
please feel free to write any questions or comments below. I always enjoy
hearing from people.